Name Lagoon a la a Goon


	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap .5 -5 .5

	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 10 coal 0.2 0.8 5 0.5 1.5

	// StarField howMany imageMapName minSpeed maxSpeed angle
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)

	// Clouds howMany, transparency (0.0 to 1.0), minSpeed, maxSpeed, minSize, maxSize
//Clouds 10 .5 20 0.1 50 300

CreateSprite backgroundblueplanet 65 -70 size 300 speed 0 0 rotation 180 0 color 1 1 1 1.0

CreateSprite asteroid01 50 -40 size 10 speed 0 0 rotation 0 5 color 1 1 1 1.0
CreateSprite asteroid01 19.25 -52.5 size 12.5 speed 0 0 rotation 0 -1 color 1 1 1 1.0
CreateSprite blackasteroid1 37.5 -55 size 30 speed 0 0 rotation 90 0 color 1 1 1 1.0
CreateSprite asteroidcoalbig 0 -90 size 100 speed 0 0 rotation 250 0 color 1 1 1 1.0


CreateSprite blackasteroid2 80 -55 size 30 speed 0 0 rotation 90 0 color 1 1 1 1.0
CreateSprite asteroidslarge 85 -75 size 20 speed 0 0 rotation 0 0 color 1 1 1 1.0
CreateSprite asteroidslarge 70 -65 size 20 speed 0 0 rotation 0 1 color .25 .5 .5 1.0
CreateSprite asteroidslarge 85 -45 size 30 speed 0 0 rotation 0 1 color .25 .75 .75 1.0

CreateSprite asteroid01 75 -55 size 10 speed 0 0 rotation 0 5 color 1 1 1 1.0
CreateSprite asteroid01 -70 -77.5 size 10 speed 0 0 rotation 0 -5 color 1 1 1 1.0
CreateSprite asteroid01 -65 -76.25 size 10 speed 0 0 rotation 0 -5 color 1 1 1 1.0
CreateSprite asteroid01 -60 -75 size 10 speed 0 0 rotation 0 -5 color 1 1 1 1.0
CreateSprite asteroid01 -52.5 -75 size 15 speed 0 0 rotation 0 -1 color 1 1 1 1.0
CreateSprite cloud01 0 0 size 350 speed 0 0 rotation 0 5 color .25 1 .75 1
// %imageName, %speed, %red, %green, %blue, %alpha, "doesJiggle"
ScrollingBackground cloudTeal 5 1 1 1 1 doesjiggle


	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 10
BonusNormalInterval 5

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4400

music 2